Completed a render from one of the camera angles. I'm having problems with the other angle. I have some weird artifacts render out on the ceiling but I'm starting to think perhaps it's just the texture of the ceiling causing it. I've worked through every thing I can plus online help and nothing works. Going to need to change the bump of it and try it out. Also that same angle is rendering out the Shadow pass in a very strange way so need to work that one out as well. It looks very nice minus those two problems. As far as this shot it's done. I may tweak some thing here and there but I'm pretty happy with it. I modeled and textured every thing in this my self except for the potted plant which I had stashed away from a magazine or some other place I track these things down at. I'll get the next render up and completed as soon as I can. Might send a render off tomorrow when I get home from work so may be a few days away still.
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Coming together nicely
Posted by
Sourpickle
|
Saturday, April 2, 2011
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Here's a newer render I did this morning when I ran out to the store. Looks fine but not sure what's going on with the lights on the left under the window. I've posted on Area to see if I can get some help because I've tinkered with my sampling but still it wont go away...? Very strange! In any case I may add some thing else to the scene but not sure I will. Once I can get that lighting figured out I will render out all my scene elements and composite up a final render. Also will still need to render out my 2nd camera angle I have looking down the hall into this room and composite that up as well. As for now here's my update and so far I'm happy with it. I've spent at most a day and a half - 2 days creating assets, texturing and lighting. Almost there!!!