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Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Football Player Update

| Saturday, January 22, 2011
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OK It's becoming apparent to me that I can't texture this character. I was never into modeling and dealing with characters before so maybe I'm just not sure the full process. I'm CLOSE! just not in the ball park yet. I was using a ZBrush application called ZApp. I used that to get the text and the base colors on the character then I just poly painted the rest till I had what I wanted. Problem is as soon as I bring that texture into Max it doesn't work the same? The seams aren't lining up around the arms anymore....nothing. I'm thinking maybe I should just finished the model up and start off with something of a more simpler texture scheme. Theres a lot going on in the uniform and I KNOW how to texture but it's just not co-operating with me. I'm bummed..... I dont give up on anything but I think I need to study more to really get a full grasp on the work flow. The model I think looks great so as far as my ZBrushing goes I think I've definitely am getting the grasp of that...... I just need to work on the work flow on the end portion!
One more Thing I wanted to add the texture that was created out of Photoshop/Zbrush :)

Football Player Update

Posted by : Sourpickle
Date :Saturday, January 22, 2011
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Football player coming into color....

| Sunday, January 9, 2011
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We'll since I'm stuck in a retail environment I didn't get a chance to do anything with this guy for well over a month. So today was my first day at it again. I have lots of plans going forward from here. I want to get this done and completed the best I can. Then move back over to AutoCAD and re-kick start my brain on that. I have a truck I started modeling almost 5 years ago I need to get some one to convert into a .3ds for me so I can bring it into my newer max and I am very close to finishing that model.

As far as the texturing goes it's slow. I've never been into texture painting or characters for that part. Still learning the ins and outs of ZBrush as well as I move along. So I downloaded UV Master for ZBrush to help me with the UVs and that was a great time saver as soon as I figured out how to paste and export the mesh out with the UVs and textured polypaint  I made. Looking at it right now I may have gone about it differently to make the flatten UV mesh. It's proving difficult to texture the back of the character the way I did it but you learn. I will leave it and move forward but I will just have to keep this in mind for the next one I do! This is how you learn! Other then that it's coming together pretty well. Lots of things to get in there before I start to really pile on the actual details but as of now as you can see I have the base jersey color the small logo patch, and the numbering. Skin tone for face and arms will also be worked on later. Enjoy!

Football player coming into color....

Posted by : Sourpickle
Date :Sunday, January 9, 2011
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Football Player

| Friday, December 3, 2010
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I started work on my first full bodies sculpt that I want to take to completion and have as a "game ready" model. I found a basic male sculpt starter on Zbrush Central and then went to town adding the paddings and clothing folds. Here's where I am at now. Bit more sculpting on the main body then I'll be off to do the helmet and texturing! oooh yeeaa....

Football Player

Posted by : Sourpickle
Date :Friday, December 3, 2010
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Santa Claus

| Friday, November 26, 2010
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So I tried my hand at it again today. Maybe 2 1/2 hours of work all total on my Santa Claus. Lots better detail on this one as far as that nose and mouth and even eyes go. I can't seem to figure out the best way to make the eyes yet. Anyways as you can see I'm still getting better with each one and that's all I care about! :) Happy Thanksgiving!!

Santa Claus

Posted by : Sourpickle
Date :Friday, November 26, 2010
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1st True ZBrush sculpt

| Saturday, November 20, 2010
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I spent about 2 hours this morning modeling a dogs head and polypainting it. It came out pretty nice I think but nothing like the stuff you see on the ZBrush websites! I'm still having problems understanding how some things work still though. I know some people say its a great interface so maybe I'm just use to how 3DS Max and Photoshop work..... I don't know. In any case here's my doggie head!


1st True ZBrush sculpt

Posted by : Sourpickle
Date :Saturday, November 20, 2010
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All ready getting better!

| Saturday, November 13, 2010
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As you can see I am already getting better! I created this using ZSpheres and sketching on additional spheres to get the muscle tone. After that I made it into a tool and brought it in to sculpt (which is on the left) and the final result of the sculpt is on the right. This one was again around the two hour mark but I got much nicer results at the end of this two hour mark then on the first sculpt earlier this morning! I know it's not exact as far as location of muscles how ever. I was just trying to see if I could sculpt something that looked very muscular.

As I said this morning, I am planning on having an actual piece that be portfolio ready by the end of the year. If not two. I'd say I'm right on schedule so far. I think I may settle down and do a face sculpt and try to take it to completion. With texturing and all.

All ready getting better!

Posted by : Sourpickle
Date :Saturday, November 13, 2010
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First crack at Zbrush!

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OK so I finally took my first shot at ZBrush. I started with just a regular ZSphere then started to move and sculpt. I know it's not that great to look at but what I'm happy to see is that on my first try with out having a tutorial blasting next to me and having to look things up I was able to make a very clear sculpt out of just a sphere! I didn't save this because there's no need. I plan on having portfolio type pieces by the end of the year so I got a ways to go. Also a plus to this is I just got my Wacom tablet and it was also my first time using it while creating in ZBrush! So I have that to get use to as well. At the beginning I was making marks all over my model while I tried to move and rotate but by the time I finished I wasn't doing that anymore. So I definitely made some nice strides today!

I'm never happy with what I create so you know I'm not happy with the end result here so expect the next sculpt....then the next...and the next.... to keep improving on what I have here! Also I think this was like 2 hours. So I know that is a long time to have nothing so that will need to be improved upon as well!!!

First crack at Zbrush!

Posted by : Sourpickle
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Zbrush and counting...

| Saturday, October 16, 2010
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Not much to post other then I'm about 40% through the Zbrush training. Least folder wise I am. Not sure exactly how long each section is. It's pretty difficult going so far but not because of the program its self. It's the different function keys and how to make them work in Zbrush. It's very different from say 3DS Max. I keep finding my self wanting to hold down the shift bar to help me scrub along the screen like in PhotoShop but inside Zbrush you hold down the key just next to it (ALT). Once I can get my brain accustom to knowing where it's at (which I don't know where I am right now....oh wait....I'm in the office...I think...) then I'll be just fine. I'm still on course to get this training done and be able to pop out a model or two by the end of the year!

Zbrush and counting...

Posted by : Sourpickle
Date :Saturday, October 16, 2010
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ZBRUSH!!!!

| Tuesday, September 28, 2010
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I've begun my wonderful spiral down the Zbrush trail!! I messed with Mudbox a few years ago and got a good grasp of its tools and made some small things here and there but I'm starting to concentrate and learn Zbrush and hope to put up some wonderfully yummy images I create some time before the end of the year!


............stay tuned

ZBRUSH!!!!

Posted by : Sourpickle
Date :Tuesday, September 28, 2010
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