I have not posted in a loooooooooooooooooooooong time. Things have happened to me over the past 6-8 months that took a turn for the bad. Laid off from a job that I took in Florida cause they just never knew how to get and keep 3D in the house. So here I sit. Trying to find a job, working on new material to show, and updating my website. Here I sit.....
Newest Post
Flicker
Posted by
Sourpickle
|
Wednesday, May 6, 2009
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So I read Master Zap's blog fairly often. It's how I've learned so much the past year. That plus lots of surfing the internet for anything to help me out when I got stuck. One of the things that was killing the animations I am making here was the flickering and I had read his blog on how to fix it but it never came up as something that bothered them here but I could see it. A animation I recently created with an overpass had tons of flicker problems because of the amount of shadow you saw so I figured great time to try his solution.
It's pretty simple actually. As far as I have read about the new Max 2010 they have this fixed but if.....if you still need to fix it Zap's way works wonders. All you need to do in Mental Ray is set your Final Gather settings all the way down and dumby down the rest of the quality. It's not needed. The section under Final Gather Map needs to be turned on to Read/Write File. Render the animation out. You dont save any files but the Final Gather Map. Then when its done (which should be rather fast since it's a basic render) you uncheck the Read/Write File and check on the Read Only. This file from how I understand it has now saved your FG maps from every frame and doesn't make it create one for each render which speeds up the render time I noticed some but also now gives the render no flicker.
My animation is great and clean! Awesome short cut and if Max 2010 fixed this I hope it works as good!
It's pretty simple actually. As far as I have read about the new Max 2010 they have this fixed but if.....if you still need to fix it Zap's way works wonders. All you need to do in Mental Ray is set your Final Gather settings all the way down and dumby down the rest of the quality. It's not needed. The section under Final Gather Map needs to be turned on to Read/Write File. Render the animation out. You dont save any files but the Final Gather Map. Then when its done (which should be rather fast since it's a basic render) you uncheck the Read/Write File and check on the Read Only. This file from how I understand it has now saved your FG maps from every frame and doesn't make it create one for each render which speeds up the render time I noticed some but also now gives the render no flicker.
My animation is great and clean! Awesome short cut and if Max 2010 fixed this I hope it works as good!
Nice helpful Modifiers
Posted by
Sourpickle
|
Thursday, March 26, 2009
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Haven't posted in a long while but wanted to throw this one in there. It'll be short. I have been using 2 different modifiers in my stack for the past few months almost all the time now and it's been making my life sooooo much easier.
One would be the Xform. The use of this mod is to allow me to scale my object without causing damage to the actual models scale. Because I'm scaling the gizmo of the Xform modifier it doesn't harm my main model. Which I have read is good for when you get into wire parameters and such when animating. The second would be a very simple one but has made my models cleaner in the Vertex Weld. I've had to do a lot of small models lately..... I mean small. I've never made a 2cm by 11mm model before up until about a month or two ago. So going in selecting a group and hitting the weld button can be a pain. I use this mod for when I get to a point when the model needs cleaning or at the end to make sure it's clean and all parts are welded. It's nice, simple, and fast!
One would be the Xform. The use of this mod is to allow me to scale my object without causing damage to the actual models scale. Because I'm scaling the gizmo of the Xform modifier it doesn't harm my main model. Which I have read is good for when you get into wire parameters and such when animating. The second would be a very simple one but has made my models cleaner in the Vertex Weld. I've had to do a lot of small models lately..... I mean small. I've never made a 2cm by 11mm model before up until about a month or two ago. So going in selecting a group and hitting the weld button can be a pain. I use this mod for when I get to a point when the model needs cleaning or at the end to make sure it's clean and all parts are welded. It's nice, simple, and fast!
Leave That Thing Alone
Posted by
Sourpickle
|
Wednesday, February 25, 2009
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Here's the song that got me the title of the Blog.
Here's the song that got me the title of the Blog.
2, 2 post's in one...
Posted by
Sourpickle
|
Tuesday, February 10, 2009
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...day.
Here is a test I was doing at work. I was asked a while back if I can make a helicopter crash into the ocean. So I did. Then they wanted to add some splash. So since then I have tooled around with Particle Flow and have started to get the hang of it a bit. It's a big program as far as all the different ways you can create the events but I'm getting there!
Here is a test I was doing at work. I was asked a while back if I can make a helicopter crash into the ocean. So I did. Then they wanted to add some splash. So since then I have tooled around with Particle Flow and have started to get the hang of it a bit. It's a big program as far as all the different ways you can create the events but I'm getting there!
