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Helmet

| Sunday, January 23, 2011
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Began work on the Helmet today. Maybe and hour...eeeh...hour and a half tops on the modeling so far. Started with a Sphere and for the mask it was splines (that was a pain in the butt!) Mesh smoothed it down and tada! Still have a bit more to do as far as the basic inside padding that you'd see and the UV and texturing. Maybe get it done after some football today other wise will get something up shortly!

Helmet

Posted by : Sourpickle
Date :Sunday, January 23, 2011
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Football Player Update

| Saturday, January 22, 2011
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OK It's becoming apparent to me that I can't texture this character. I was never into modeling and dealing with characters before so maybe I'm just not sure the full process. I'm CLOSE! just not in the ball park yet. I was using a ZBrush application called ZApp. I used that to get the text and the base colors on the character then I just poly painted the rest till I had what I wanted. Problem is as soon as I bring that texture into Max it doesn't work the same? The seams aren't lining up around the arms anymore....nothing. I'm thinking maybe I should just finished the model up and start off with something of a more simpler texture scheme. Theres a lot going on in the uniform and I KNOW how to texture but it's just not co-operating with me. I'm bummed..... I dont give up on anything but I think I need to study more to really get a full grasp on the work flow. The model I think looks great so as far as my ZBrushing goes I think I've definitely am getting the grasp of that...... I just need to work on the work flow on the end portion!
One more Thing I wanted to add the texture that was created out of Photoshop/Zbrush :)

Football Player Update

Posted by : Sourpickle
Date :Saturday, January 22, 2011
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Football player coming into color....

| Sunday, January 9, 2011
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We'll since I'm stuck in a retail environment I didn't get a chance to do anything with this guy for well over a month. So today was my first day at it again. I have lots of plans going forward from here. I want to get this done and completed the best I can. Then move back over to AutoCAD and re-kick start my brain on that. I have a truck I started modeling almost 5 years ago I need to get some one to convert into a .3ds for me so I can bring it into my newer max and I am very close to finishing that model.

As far as the texturing goes it's slow. I've never been into texture painting or characters for that part. Still learning the ins and outs of ZBrush as well as I move along. So I downloaded UV Master for ZBrush to help me with the UVs and that was a great time saver as soon as I figured out how to paste and export the mesh out with the UVs and textured polypaint  I made. Looking at it right now I may have gone about it differently to make the flatten UV mesh. It's proving difficult to texture the back of the character the way I did it but you learn. I will leave it and move forward but I will just have to keep this in mind for the next one I do! This is how you learn! Other then that it's coming together pretty well. Lots of things to get in there before I start to really pile on the actual details but as of now as you can see I have the base jersey color the small logo patch, and the numbering. Skin tone for face and arms will also be worked on later. Enjoy!

Football player coming into color....

Posted by : Sourpickle
Date :Sunday, January 9, 2011
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