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Home Render

| Sunday, February 21, 2010
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Looks like I never updated the Blog like I updated my own site! I went back and read and watched some tutorials on different techniques and photo shop out put as well as 3DS Max out put and came up with a much, MUCH nicer cleaner final piece. It was maybe only a period of 2 months between the "final" piece I have posted here and the "final one I'm now showing you but there is a BIG difference, I grew as a artist in those 2 months ten fold.

Home Render

Posted by : Sourpickle
Date :Sunday, February 21, 2010
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Long lay over

| Thursday, February 18, 2010
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So not really been doing much 3D lately. I had lots of personnel things going on since one of my last posts, then the place I was working for laid me off cause of no work....miss handling the working coming in really then none coming in at all....but I paid the price for no paid 3D work going out the door. So I was laid off in October and pretty much lost my drive to do much since I had been already looking for work and nothing coming to fruition. So here I am.....only place to get any 3D done is here at home and I'm finally getting that feeling to start up and get going. Finally read 2 of my last 4 or 5 3D World mags and having ideas of things I'd like to work on.

One of those projects is a kitchen. Which I actually started working on 2 days after being laid off. Lots of modeling is done really. I have maybe 5-6 hrs invested in it already so I might as well get it done. I'm hoping making this blog will push me to the point of doing it....which I feel like I'm already at! I have modeled all but the sink and the dish washer. The only thing in it that is not by me is a Fridge model. I wish I could give credit but I've accumulated so many models off of sites and through my magazines that I'm not sure who is who. In any case I just need to do a bit more modeling, fix up the lighting just a bit more, texture and I'm done. I'm already maybe 70% through! So maybe 2 weeks if I can keep on this and have the time, it'll be completed.... YAY!

Long lay over

Posted by : Sourpickle
Date :Thursday, February 18, 2010
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Just Do It...

| Wednesday, January 27, 2010
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I have not posted in a loooooooooooooooooooooong time. Things have happened to me over the past 6-8 months that took a turn for the bad. Laid off from a job that I took in Florida cause they just never knew how to get and keep 3D in the house. So here I sit. Trying to find a job, working on new material to show, and updating my website. Here I sit.....

Just Do It...

Posted by : Sourpickle
Date :Wednesday, January 27, 2010
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Flicker

| Wednesday, May 6, 2009
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So I read Master Zap's blog fairly often. It's how I've learned so much the past year. That plus lots of surfing the internet for anything to help me out when I got stuck. One of the things that was killing the animations I am making here was the flickering and I had read his blog on how to fix it but it never came up as something that bothered them here but I could see it. A animation I recently created with an overpass had tons of flicker problems because of the amount of shadow you saw so I figured great time to try his solution.
It's pretty simple actually. As far as I have read about the new Max 2010 they have this fixed but if.....if you still need to fix it Zap's way works wonders. All you need to do in Mental Ray is set your Final Gather settings all the way down and dumby down the rest of the quality. It's not needed. The section under Final Gather Map needs to be turned on to Read/Write File. Render the animation out. You dont save any files but the Final Gather Map. Then when its done (which should be rather fast since it's a basic render) you uncheck the Read/Write File and check on the Read Only. This file from how I understand it has now saved your FG maps from every frame and doesn't make it create one for each render which speeds up the render time I noticed some but also now gives the render no flicker.
My animation is great and clean! Awesome short cut and if Max 2010 fixed this I hope it works as good!

Flicker

Posted by : Sourpickle
Date :Wednesday, May 6, 2009
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Nice helpful Modifiers

| Thursday, March 26, 2009
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Haven't posted in a long while but wanted to throw this one in there. It'll be short. I have been using 2 different modifiers in my stack for the past few months almost all the time now and it's been making my life sooooo much easier.

One would be the Xform. The use of this mod is to allow me to scale my object without causing damage to the actual models scale. Because I'm scaling the gizmo of the Xform modifier it doesn't harm my main model. Which I have read is good for when you get into wire parameters and such when animating. The second would be a very simple one but has made my models cleaner in the Vertex Weld. I've had to do a lot of small models lately..... I mean small. I've never made a 2cm by 11mm model before up until about a month or two ago. So going in selecting a group and hitting the weld button can be a pain. I use this mod for when I get to a point when the model needs cleaning or at the end to make sure it's clean and all parts are welded. It's nice, simple, and fast!

Nice helpful Modifiers

Posted by : Sourpickle
Date :Thursday, March 26, 2009
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